Strength
Raises physical attack.
Strength, Agility, Constitution, Intelligence, Talent, and Endurance are the six primary stats. One point always buys one stat, no matter how high that stat already is.
The October 15 progression post is the source for the list and for that allocation rule. It does not attach a damage number, a crit percent, or an HP amount to any point.
Raises physical attack.
Boosts critical hit chance and adds physical attack.
Increases HP and resistance to critical hits.
Increases stamina and defense.
Raises magic attack.
Supports magic attack and lets you use better equipment without penalties.
Every weapon keeps a trait tree of its own. In the October 15 example, a Fighter holds a longsword tree and a greatsword tree apart from each other. That Fighter is an example, not a fifth class beside Warrior, Ranger, Berserker, and Mage.
Trait points come from Raeven's Coilstones. Each one sits near a boss. The progression post gives no per-level point total and no trait-point formula, so the trees below stay names and relationships only.
Warrior, Ranger, Berserker, and Mage stay on the class index. Strength through Endurance is the complete primary-stat list from the October 15 post. That post never prints a formula that would make a later point cost more than the first.
| Tree | Where it sits | Points |
|---|---|---|
| Longsword | Separate from the greatsword tree | Raeven's Coilstones |
| Greatsword | Separate from the longsword tree | Near a boss |
