ArcheAge Chronicles class system

Strength, Agility, Constitution, Intelligence, Talent, and Endurance are the six primary stats. One point always buys one stat, no matter how high that stat already is.

Strength

Primary stats6
Per point1 stat
Trait treesPer weapon
Point sourceCoilstones
1point
1stat

The October 15 progression post is the source for the list and for that allocation rule. It does not attach a damage number, a crit percent, or an HP amount to any point.

Six primary stats

Agility

Boosts critical hit chance and adds physical attack.

Talent

Supports magic attack and lets you use better equipment without penalties.

Weapon trait trees

Longsword tree
Fighter example. Kept apart from the greatsword tree.

Longsword

Greatsword tree
Fighter example. Not a fifth demo class.

Greatsword

Every weapon keeps a trait tree of its own. In the October 15 example, a Fighter holds a longsword tree and a greatsword tree apart from each other. That Fighter is an example, not a fifth class beside Warrior, Ranger, Berserker, and Mage.

Trait points come from Raeven's Coilstones. Each one sits near a boss. The progression post gives no per-level point total and no trait-point formula, so the trees below stay names and relationships only.

Warrior, Ranger, Berserker, and Mage stay on the class index. Strength through Endurance is the complete primary-stat list from the October 15 post. That post never prints a formula that would make a later point cost more than the first.

Trait trees in the Fighter example
TreeWhere it sitsPoints
LongswordSeparate from the greatsword treeRaeven's Coilstones
GreatswordSeparate from the longsword treeNear a boss
Three carved pillars stand in a foggy ruin courtyard, with banners on the walls.
Three carved pillars stand in a foggy ruin courtyard, with banners on the walls.

Sources