ArcheAge Chronicles life skills

ArcheAge Chronicles life skills are the noncombat work of a trading company in Auroria: hunting, gathering, housing, farming, and crafting.

Life skill list

Life skill names5
Trade line1
Also on Oct 8Housing
After craftingRecipes

The Age of Pioneers premise puts the player in an established trading company, exploring Auroria and investigating an airship crash. Those five names share the Life skill group. Trading with other players and trading runs are the Trade group, not a sixth name inside the five.

Two groups

Life skill
Hunting, gathering, housing, farming, and crafting are the five names, in that order. Housing is repeated in the October 8 activity note, beside gliding, underwater exploration, life and crafting, and trade. Learning recipes follows the crafting name. Hunting, gathering, and farming stay names in that five-name sentence.
Trade
Trade is the group after those five names. Trading with other players sits in the next sentence, with learning recipes and building a pioneer society. Trading runs, and defending those routes with other players, follow after that. Gliding and underwater exploration stay on the October 8 preparation list, outside these six activities.

Six activities

ActivityStore wordingGroup
Life skill5
Named in the store's life-skill list.Life skill
Named in the store's life-skill list.Life skill
Named in the store's life-skill list and in the October 8 activity note.Life skill
Named in the store's life-skill list.Life skill
Named in the store's life-skill list, followed by learning recipes.Life skill
Trade1
The next store sentence is trading with other players and trading runs.Trade

Gallery scenes

The frames below are a willow-grove fight and a flooded ruin between houses. They show the world around this work, not a labeled farm plot, house screen, or recipe list.

Sources